
I actually finished LA Noire 3 weeks ago, but just haven't had the time to do my write-up on it. The game itself had caught my attention early on because not only was it an open world game from Rockstar, but it also had you playing as 1940's police officer in Los Angeles. The golden days of Hollywood, and the height of police corruption in the Golden State. Needless to say that as a fan of film noire, fedoras, and the 1940's I was intrigued. The question is though, is LA Noire the beginning of a beautiful relationship, or just a petrified forest?
SYNOPSYS
You are Cole Phelps, recent discharge of the USMC turn LAPD cop. Starting as a beat cop you will work your way up through the police ranks through the scum and low life of the LA criminal underworld. Along the way you will come across colorful partners, criminals who will test your deductive skills, and a plot of corruption the sinks to the very foundations of the city itself.
THE GOOD
There has been much touting about the facial capture system that was developed for the game, and I have to say that praise is well earned. Every nuance of the actors is captured perfectly to allow the player to be able to read subtle details to identify if they are telling the truth, withholding information, or outright lying to you. This is actually a core part of the game itself as you must conduct interrogations of witnesses and suspects in order to gain information to progress on your current case. Use the wrong method and the person may clam up, or not give you the information that you need. Along with the interrogation there is crime scene investigation where you have to examine evidence, find clue and look for the subtle details that can make or break a case. This evidence becomes the ammunition you will then use in your interrogations, and allow you to outsmart your quarry.

The game is not all static investigation; in most cases you will have 'Action' sequences that can range from chasing down a suspect on foot or in your car, shoot outs, fist fights, even stealthy tailing a suspect to learn more information. You will also have random dispatch calls about street crimes happening in the world that you can respond to, most of these tend to be short action sequences, but provide a nice ambient challenge during a case.
The world itself is a faithful reproduction of 1947 North LA and Hollywood up to the LA river. Details range from building that no longer exist, the Pacific Electric Redcar lines, even locations that weren't even developed yet. Having been to LA many times in my life I can tell you that while some parts were very familiar, others I just barely recognized because of how much they had changed in 70 years.

Many people have been complaining about the game not allowing you to do random shooting sprees, run down every pedestrian you see, or other general bit of mayhem. What they fail to grasp is that LA Noire is not Grand Theft Studebaker; it is a detective game, you are a cop, you're job is to maintain public order, not create total anarchy and break the laws you are sworn to uphold. Many people saw that the publisher was Rockstar and that it was an open world game and automatically assumed it was just 1940's GTA, it isn't. The game is about deduction, critical thinking and plot advancement, not chaos, destruction, and popping a cap in a hooker you just solicited.
THE BAD
As mentioned before, this is a deduction game, and critical thinking for clues and interrogation is key. Part of this comes back to interpreting the facial gestures of suspects, how evidence is linked to the case, filtering red herrings, and using some good old fashion intuition. If you can't do this, you'll need to use walk-throughs. Along these lines also with most interrogations there is only one correct interrogation path; though getting a few questions wrong is not a game ender, it does change how the case progresses.

One of my biggest pet peeves in the game is that when you are chasing suspects on foot or in a car no matter how fast you go they will be able to just keep ahead of you or catch up to you over long distances. Mind you, this is a classic pet peeve of mine from the days of the arcade racers because besides violating the laws of physics, it feels like you are being forced along a scripted sequence.
A common complaint is actually that even the the game is open world, the storyline is quite linear. Once you are on a case you can only progress by following the chain of investigation, action and interrogations that have been set out for you. You do have the ability to roam freely in the game, however this is basically site seeing, or easter egg hunting for all the hidden film reels, landmarks, or badges.
THE UGLY

Well, consider this for a moment: its 1947 LA, and you play as a cop who handles everything from Traffic to Vice cases. There are naked corpses, racist language, drugs, sex, booze, profanity, gore, even child prostitution. In the games defense, you are trying to stop most of this, however the developers pulled no punches with the reality of the times.
CONCLUSION
The game has a spectacular polish to it, however it is aimed more at the story driven gamer over the action/multiplayer online gamer. Voice acting, and character acting is film quality with several acclaimed actors putting on excellent performances. Gameplay is challenging, but more inline with an old school adventure game than a modern sandbox chaos fest. The world is very deep for those who wish to delve into it, however for those looking for a frag fest they will be bored quickly.
An excellent game and a fine example of gaming as art, but not for everyone. I loved it, but I know that there are many who wouldn't.
HIGHLY recommended.








